Red Larch

Red Larch has been an important stop on the Long Road for two centuries now. Named for a distinctive stand of red larch trees that were cut down when the hamlet was founded, Red Larch became a settlement in the first place thanks to a drinkable spring that fed a sizable pond ideal for watering horses, oxen, and pack mules.

 

An east-west trail meets the Long Road at the pond, running west to the logging community of Kheldell and east to Bargewright Inn and eventually Secomber. Another trail leads to quarries in the Sumber Hills and to ruins of stone keeps long ago left to monsters and outlaws.

 

In recent years, new quarries have been opened on the northwestern edge of town. So far these have yielded up great slabs of marble much prized in Minnarhia for facing large new buildings and repairing older edifices.Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills.

 

While Red Larch remains prosperous, dark omens  are appearing. The heart of the Sumber Hills has
become far more dangerous, with monsters lurking seemingly everywhere (no one goes into the hills berry picking or hare-hunting these days, though Red Larcher children traditionally did so daily in summer and fall). Banditry is on the rise, and the weather seems to be getting more severe and more unpredictable. Several Red Larcher shepherds have seen strange figures watching them from distant hillsides in the wild fields east of town where they have traditionally grazed their flocks. Quarry workers used to cut by torchlight when orders were backing up but do so no longer, shunning the pits by night. They are spooked by rumors of dark-robed figures in stone masks lurking in the darkness beyond the torchlight. The townsfolk fear that dangerous times are at hand, but no one seems to know what to do about it.

 

Red Larch Locations:

1. Allfaiths Shrine
NPCs:  Evan Relvaunder (male Damaran human priest of Tempus) and Sister Lymmura (female Tethyrian cleric of Sune) are serving at the shrine.

 

2. The Swinging Sword (inn)
NPCs: Kaylessa Irkell (female Illuskan human) is the proprietor of the Swinging Sword, and among the staff are Ghileeda (female Tethyrian human maid) and Iraun Thelder (male Tethyrian human stablemaster).

 

3. The Helm at Highsun (tavern)
NPCs: Garlen Harlathurl (male Tethyrian human tavern-keeper) and Justran Daehl (male Tethyrian human cellarer) among several servants and barmaids.

 

4. Mother Yalantha’s (boarding house)
NPCs “mother” Yalantha Dreen (female Tethyrian human) is the owner and proprietor is a rather thin, pipe-smoking lady.

 

5. Thelorn’s Safe Journeys (wagonmaker)
NPCs: Thorsk Thelorn and his brother, the taller but thinner Asdan Thelorn (both male Illuskan humans) are the bosses here. They keep good workers and pay well, running a successful business.

 

6. Chansyrl Fine Harness (leatherworker)
NPCs: Phaendra Chansyrl (female Tethyrian human) and three full timers and two part time workers is the best harnessmer by many caravan merchants.

 

7. Irabeth Tarnlar (clothier)
NPCs: The somewhat snobbish Irabeth Tarnlar  and his wife Maegla (female Tethyrian human) run a business of selling of sturdy but fashionable clothing.

 

8. Lorren’s Bakery
NPCs: Muhlia Lorren (Female Chondathan human) is the thin but energetic proprietor of the bakery.

 

9. Tantur Smithy (blacksmith)
NPCs: Eldras Tantur (male Turami human) and his strapping son and two strong daughters are skilled smiths who can make almost anything that requires no specialized alloys or treatments. They rarely emerge from their smithy and can temper weapons and reinforce armor, and often repair tools and weapons. Eldras’ wife Laefra deals with ordering metals and dealing with merchants.

 

10. Drouth Fine Poultry
NPCs: Nahaeliya Drouth (female Tethyrian human) is the owner and proprietor of the larger of Red Larch’s two poultry shops.

 

11. Jalessa Ornra, Butcher
NPCs: Jalessa Ornra (female Illuskan human) the town’s butcher and recently elected mayor owns two of the four identical single-story stone buildings serving as workplace and shop. She lives in the third house with Harburk Tuthmarillar (male Tethyrian human) the town’s Constable. Four trusties work as Harburk’s trusties, assistant constables and help out Jalessa’s business while discussing matters of law enforcement and peacekeeping. They’ve also been known to hang drunks by their belts from meat hooks to sober up.

 

12. Dornen Finestone
NPCs: Elak Dornen (male Tethyrian human) runs the Dornen quarry, whith this building as its business office. Has since left after the events of the tremors.

 

13. Ironhead Arms (weapon and armor shop)
NPCs: Feng Ironhead (male half-orc) is a retired caravan guard and sell sword who settled in Red Larch and opened a shop dealing in arms and armor, new and used. He decided there was money to be made by keeping hards for hire and mercenaries supplied with decent, affordable gear.

 

14. Mhandyvver’s Poultry
NPCs: Minthra “Minny” Mhandyvver (female Tethyrian human) is a kindly old lady with her three grown children sell chickens live or roasted, pickled chicken livers, eggs both fresh and pickled.

 

15. Haeleeya’s (bathouse and dress shop)
NPCs: Haeleeya Hanadroum runs herb business in her own home. Unlike Tarnlar’s, Haeleeya’s caters to local women seeking dresses for special occasions, rarely making garments for men. The bathhouse is a steadier business and many older women of Red Larch visit to trade gossip.

 

16. Waelvur’s Wagonworks
NPCs: Ilmeth Waelvur (male Tethyrian human) operated a cheaper alternative to Thelorn’s Safe Journeys. However, he was revealed to be part of the murderous members of the Believers and his business was shut down. A cellar door outside Waelvur’s Wagonworks actually connects to a tunnel leading into the Tomb of Moving Stones. Has since left after the events of the tremors.

 

17. Gaelkur’s (barber, used goods shop)
NPCs: Marlandro Gaelkur (male Tethyrian human) was the barber and shopkeeper. Other than grooming, he dealt in used (and sometimes shady) items with no questions asked. Has since left after the events of the tremors.

 

18. Mellikho Stoneworks
NPC: Albaeri Mellikho (female Tethyrian human) was the quarry owner, her home also serving as a business office. She was revealed as one of the murderous Believers. Has since left after the events of the tremors.

 

19. Luruth’s Tannery
NPCs: Ulhro Luruth (male Chondathan human) can’t smell a thing thanks to years of working in tanneries. He and his five loyal assistants live and work in this building reeking with an eye-watring, throat-closing stench. 

 

20. Bethendur’s Storage
NPCs: Aerego Bethendur (male Tethyrian human) own four identical warehouses, offering storage or rent space by tenday, month or year. He is assisted by three burly clerks and porters. Aerego asks no questions and lets whatever be stored here, leaving stored items alone (unless they start smelling of death) in which case he burns such crates without a word.

 

21. The Market
Once a tenday, this field is crowded with wagons from neaby farms. All manner of in-season produce, cheese, cider and cider vinegar are sold by farmers from nearby fields.

 

22. Vallivoe’s Sundries
NPCs: Avanna Vallivoe (female Tethyrian human) is a retired caravan merchant who sells new and used goods: furniture, lamps, carpets, mirrors, and a little bit of everything else. Buried under heaps of other stuff, almost anything might be available here.

Red Larch

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